#include class Wektor3d { int x, y, z; public: Wektor3d(int x, int y, int z) : x(x), y(y), z(z) {} friend int iloczynSkalarny(const Wektor3d &w1, const Wektor3d &w2) { return w1.x * w2.x + w1.y * w2.y + w1.z * w2.z; } }; int main() { Wektor3d w1(1, 2, 3); Wektor3d w2(3, 4, 5); std::cout << iloczynSkalarny(w1, w2); }