fix: client playing when hands werent shaken yet

This commit is contained in:
2026-08-19 11:40:53 +02:00
parent f2829efd6c
commit 43d438a44f
2 changed files with 42 additions and 9 deletions

View File

@@ -1,5 +1,6 @@
#[cfg(test)]
mod tests {
use tokio::time::Duration;
use checkers::{
@@ -9,25 +10,35 @@ mod tests {
#[tokio::test]
async fn game_integration() {
let _ = env_logger::builder().is_test(true).try_init();
tokio::spawn(async move {
let mut server = Server::new().await;
server.start().await;
server.update().await;
});
tokio::time::sleep(Duration::from_secs(2)).await; // wait for the server to run
tokio::time::sleep(Duration::from_secs(2)).await;
let bot1_handle = tokio::spawn(async move {
let bot1 = Bot::new(BotDificulty::Easy).await;
bot1.game_loop().await;
bot1.game_loop().await
});
let bot2_handle = tokio::spawn(async move {
let bot2 = Bot::new(BotDificulty::Easy).await;
bot2.game_loop().await;
bot2.game_loop().await
});
bot1_handle.await.unwrap();
bot2_handle.await.unwrap();
let bot1_result = bot1_handle.await.unwrap();
let bot2_result = bot2_handle.await.unwrap();
if bot1_result.is_some() && bot2_result.is_some() {
assert_eq!(bot1_result.unwrap(), bot2_result.unwrap());
} else if bot1_result.is_none() && bot2_result.is_none() {
()
} else {
panic!("Bot result differanciate");
}
}
}