mirror of
https://github.com/szymon-jozef/checkers.git
synced 2026-10-27 19:20:44 +01:00
fix: client playing when hands werent shaken yet
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@@ -1,5 +1,6 @@
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#[cfg(test)]
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mod tests {
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use tokio::time::Duration;
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use checkers::{
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@@ -9,25 +10,35 @@ mod tests {
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#[tokio::test]
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async fn game_integration() {
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let _ = env_logger::builder().is_test(true).try_init();
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tokio::spawn(async move {
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let mut server = Server::new().await;
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server.start().await;
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server.update().await;
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});
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tokio::time::sleep(Duration::from_secs(2)).await; // wait for the server to run
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tokio::time::sleep(Duration::from_secs(2)).await;
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let bot1_handle = tokio::spawn(async move {
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let bot1 = Bot::new(BotDificulty::Easy).await;
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bot1.game_loop().await;
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bot1.game_loop().await
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});
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let bot2_handle = tokio::spawn(async move {
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let bot2 = Bot::new(BotDificulty::Easy).await;
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bot2.game_loop().await;
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bot2.game_loop().await
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});
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bot1_handle.await.unwrap();
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bot2_handle.await.unwrap();
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let bot1_result = bot1_handle.await.unwrap();
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let bot2_result = bot2_handle.await.unwrap();
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if bot1_result.is_some() && bot2_result.is_some() {
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assert_eq!(bot1_result.unwrap(), bot2_result.unwrap());
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} else if bot1_result.is_none() && bot2_result.is_none() {
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()
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} else {
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panic!("Bot result differanciate");
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}
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}
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}
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