mirror of
https://github.com/szymon-jozef/checkers.git
synced 2026-10-27 19:20:44 +01:00
feat: add difficulty selection
This commit is contained in:
53
src/ui/macroquad/difficulty_selection.rs
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53
src/ui/macroquad/difficulty_selection.rs
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@@ -0,0 +1,53 @@
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use macroquad::{
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color::GRAY,
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math::vec2,
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shapes::draw_rectangle,
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ui::{hash, root_ui, widgets::Group},
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window::{next_frame, screen_height, screen_width},
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};
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use crate::ui::{
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macroquad::menu_builder::MenuBuilder,
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state::{
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GameContext,
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GuiState::{self},
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},
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};
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pub async fn draw_dificulty_selection(state: &mut GuiState, context: &mut GameContext) {
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let menu_size = vec2(screen_width() * 0.5, screen_height() * 0.5);
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let menu_pos = vec2(
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screen_width() / 2.0 - menu_size.x / 2.0,
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screen_height() / 2.0 - menu_size.y / 2.0,
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);
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let mut menu_builder = MenuBuilder::new(menu_size.x, menu_size.y * 0.1);
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draw_rectangle(menu_pos.x, menu_pos.y, menu_size.x, menu_size.y, GRAY);
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Group::new(hash!(), menu_size)
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.position(menu_pos)
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.ui(&mut root_ui(), |ui| {
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menu_builder.label(ui, "Difficulty Selection");
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if menu_builder.button(ui, "Easy") {
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context.is_single = true;
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context.difficulty = crate::super_advanced_ai::BotDificulty::Easy;
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*state = GuiState::Game;
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}
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if menu_builder.button(ui, "Medium") {
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context.is_single = true;
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context.difficulty = crate::super_advanced_ai::BotDificulty::Normal;
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*state = GuiState::Game;
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}
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if menu_builder.button(ui, "Hard") {
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context.is_single = true;
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context.difficulty = crate::super_advanced_ai::BotDificulty::Hard;
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*state = GuiState::Game;
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}
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});
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next_frame().await;
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}
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@@ -1,3 +1,4 @@
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pub mod difficulty_selection;
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pub mod main_menu;
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pub mod mode_selection;
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mod menu_builder;
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pub mod mode_selection;
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44
src/ui/macroquad/mode_selection.rs
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44
src/ui/macroquad/mode_selection.rs
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@@ -0,0 +1,44 @@
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use macroquad::{
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color::GRAY,
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math::vec2,
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shapes::draw_rectangle,
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ui::{hash, root_ui, widgets::Group},
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window::{next_frame, screen_height, screen_width},
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};
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use crate::ui::{
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macroquad::menu_builder::MenuBuilder,
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state::GuiState::{self, ServerSelection},
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};
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pub async fn draw_mode_selection(state: &mut GuiState) {
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let menu_size = vec2(screen_width() * 0.5, screen_height() * 0.5);
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let menu_pos = vec2(
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screen_width() / 2.0 - menu_size.x / 2.0,
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screen_height() / 2.0 - menu_size.y / 2.0,
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);
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let mut menu_builder = MenuBuilder::new(menu_size.x, menu_size.y * 0.1);
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draw_rectangle(menu_pos.x, menu_pos.y, menu_size.x, menu_size.y, GRAY);
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Group::new(hash!(), menu_size)
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.position(menu_pos)
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.ui(&mut root_ui(), |ui| {
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menu_builder.label(ui, "Mode selection");
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if menu_builder.button(ui, "Singleplayer") {
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*state = GuiState::DificultySelection;
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}
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if menu_builder.button(ui, "Multiplayer") {
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*state = ServerSelection;
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}
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if menu_builder.button(ui, "Go back") {
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*state = GuiState::MainMenu;
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}
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});
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next_frame().await;
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}
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