chore: add board initialization logic

This commit is contained in:
2026-08-11 20:19:33 +02:00
parent b460c7a62b
commit f25cb47eae
7 changed files with 589 additions and 47 deletions

View File

@@ -1,6 +1,12 @@
use crate::logic::utils::Field;
use crate::logic::{
pawn::Pawn,
player::Player,
utils::{Field, Position},
};
use std::ops::Index;
use uuid::Uuid;
pub struct Board {
board: Vec<Field>,
pub size: usize,
@@ -8,11 +14,37 @@ pub struct Board {
impl Board {
/// Board is always a square. Size parameter is a side of this rectangle. Defaults to 8
pub fn new(size: Option<usize>) -> Self {
pub fn new(player1: &Player, player2: &Player, size: Option<usize>) -> Self {
let size = size.unwrap_or(8);
let board: Vec<Field> = (0..size)
.flat_map(|row| (0..size).map(move |column| Field { row, column }))
.flat_map(|row| {
(0..size).map(move |column| {
let is_row_even: bool = row % 2 == 0;
let is_column_even: bool = column % 2 == 0;
let is_valid_place_for_a_pawn: bool = is_row_even ^ is_column_even;
let position: Position = Position { row, column };
// first player's pawns
if row <= 3 && is_valid_place_for_a_pawn {
Field {
position,
pawn: Some(Pawn::new(position, &player1)),
}
} else if row > size - 3 && row <= size && is_valid_place_for_a_pawn {
Field {
position,
pawn: Some(Pawn::new(position, &player2)),
}
} else {
// no pawn
Field {
position,
pawn: None,
}
}
})
})
.collect();
Board { board, size }
@@ -31,18 +63,42 @@ impl Index<usize> for Board {
#[cfg(test)]
mod tests {
use uuid::Uuid;
use crate::logic::pawn::PawnState;
use super::*;
#[test]
fn new_board_test() {
let test_board: Board = Board::new(None);
let player1: Player = Player {
name: String::from("Morbius"),
id: Uuid::new_v4(),
};
let player2: Player = Player {
name: String::from("Milo"),
id: Uuid::new_v4(),
};
let test_board: Board = Board::new(&player1, &player2, None);
let size: usize = test_board.size;
for row in 0..size {
for column in 0..size {
assert_eq!(test_board[row][column].row, row);
assert_eq!(test_board[row][column].column, column);
assert_eq!(test_board[row][column].position.row, row);
assert_eq!(test_board[row][column].position.column, column);
}
}
assert!(test_board[0][0].pawn.is_none());
assert!(test_board[0][1].pawn.is_some());
// we unwrap, because some value has to be here, if it's not then something is wrong
// beside we check for that in the assert above
assert!(
test_board[0][1].pawn.as_ref().unwrap().state
== PawnState::Man(Position { row: 0, column: 1 })
);
}
}