mirror of
https://github.com/szymon-jozef/checkers.git
synced 2026-10-28 11:10:44 +01:00
refactor: move update function of the network client to the constructor
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@@ -23,25 +23,24 @@ pub enum ClientCommands {
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}
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pub struct Client {
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conn_reciever_incoming: Option<Receiver<(SocketAddr, Message<ServerMessage>)>>,
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conn_sender_outgoing: Sender<Message<ClientMessage>>,
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settings: ClientSettings,
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update_sender: Sender<ServerMessage>,
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update_receiver: Option<Receiver<ServerMessage>>,
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}
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impl Client {
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/// Creates a new instance of clients, connects it to the server and starts update loop
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pub async fn new(settings: Option<ClientSettings>) -> Option<Client> {
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let Some(settings) = settings.or(Some(ClientSettings::new())) else {
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error!("Could not load client settings");
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return None;
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};
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let (conn_sender, conn_reciever) =
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let (conn_sender, mut conn_reciever) =
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mpsc::channel::<(SocketAddr, Message<ServerMessage>)>(1024);
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let mut conn: Connection<ServerMessage, ClientMessage> =
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Connection::new(ConnectionType::Server, conn_sender);
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let conn_sender_outgoing = conn.get_sender();
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let (update_sender, update_receiver) = mpsc::channel(1024);
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@@ -55,32 +54,14 @@ impl Client {
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conn.start_listening().await;
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});
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Some(Client {
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conn_reciever_incoming: Some(conn_reciever),
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conn_sender_outgoing,
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settings,
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update_sender,
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update_receiver: Some(update_receiver),
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})
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}
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pub fn update(&mut self) {
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let Some(mut conn_reciever_incoming) = self.conn_reciever_incoming.take() else {
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error!("Tried updating, but there's no conn_reciever of incoming messages!");
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return;
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};
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let conn_sender = self.conn_sender_outgoing.clone();
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let settings = self.settings.clone();
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let update_sender = self.update_sender.clone();
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let conn_sender_outgoing_clone = conn_sender_outgoing.clone();
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let settings_clone = settings.clone();
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let update_sender_clone = update_sender.clone();
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tokio::spawn(async move {
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loop {
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tokio::select! {
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oldest_msg = conn_reciever_incoming.recv() => {
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oldest_msg = conn_reciever.recv() => {
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if let Some(oldest_msg) = oldest_msg {
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let (addr, msg) = oldest_msg;
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debug!("Got message from: {:?}", addr);
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@@ -89,10 +70,10 @@ impl Client {
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ServerMessage::RequestHandshake => {
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info!("Server requested handshake!");
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let msg = Message::new(ClientMessage::AnswerHandshake {
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player_name: settings.name.clone(),
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player_name: settings_clone.name.clone(),
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});
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let _ = conn_sender.send(msg.unwrap()).await;
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let _ = conn_sender_outgoing_clone.send(msg.unwrap()).await;
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}
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ServerMessage::AcceptHandshake => {
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@@ -106,7 +87,7 @@ impl Client {
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_ => { // Pass all messages that require player intervention to the
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// local client
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let _ = update_sender.send(msg.content).await;
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let _ = update_sender_clone.send(msg.content).await;
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}
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}
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} else {
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@@ -117,6 +98,11 @@ impl Client {
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}
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}
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});
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Some(Client {
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conn_sender_outgoing,
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update_receiver: Some(update_receiver),
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})
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}
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async fn send_message(&mut self, msg: Result<Message<ClientMessage>, postcard::Error>) {
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