refactor: move update function of the network client to the constructor

This commit is contained in:
2026-08-19 11:29:47 +02:00
parent bcb757b904
commit f2829efd6c
3 changed files with 96 additions and 107 deletions

View File

@@ -88,13 +88,11 @@ async fn run_bot() {
async fn main() -> Result<(), Box<dyn std::error::Error>> {
env_logger::init();
let Some(mut client) = Client::new().await else {
let Some(mut client) = Client::new(None).await else {
println!("Not worky, ending");
return Ok(());
};
client.update();
let (stdin_sender, mut stdin_receiver) = mpsc::channel(1024);
let mut context: ClientContext = ClientContext::default();

View File

@@ -23,25 +23,24 @@ pub enum ClientCommands {
}
pub struct Client {
conn_reciever_incoming: Option<Receiver<(SocketAddr, Message<ServerMessage>)>>,
conn_sender_outgoing: Sender<Message<ClientMessage>>,
settings: ClientSettings,
update_sender: Sender<ServerMessage>,
update_receiver: Option<Receiver<ServerMessage>>,
}
impl Client {
/// Creates a new instance of clients, connects it to the server and starts update loop
pub async fn new(settings: Option<ClientSettings>) -> Option<Client> {
let Some(settings) = settings.or(Some(ClientSettings::new())) else {
error!("Could not load client settings");
return None;
};
let (conn_sender, conn_reciever) =
let (conn_sender, mut conn_reciever) =
mpsc::channel::<(SocketAddr, Message<ServerMessage>)>(1024);
let mut conn: Connection<ServerMessage, ClientMessage> =
Connection::new(ConnectionType::Server, conn_sender);
let conn_sender_outgoing = conn.get_sender();
let (update_sender, update_receiver) = mpsc::channel(1024);
@@ -55,32 +54,14 @@ impl Client {
conn.start_listening().await;
});
Some(Client {
conn_reciever_incoming: Some(conn_reciever),
conn_sender_outgoing,
settings,
update_sender,
update_receiver: Some(update_receiver),
})
}
pub fn update(&mut self) {
let Some(mut conn_reciever_incoming) = self.conn_reciever_incoming.take() else {
error!("Tried updating, but there's no conn_reciever of incoming messages!");
return;
};
let conn_sender = self.conn_sender_outgoing.clone();
let settings = self.settings.clone();
let update_sender = self.update_sender.clone();
let conn_sender_outgoing_clone = conn_sender_outgoing.clone();
let settings_clone = settings.clone();
let update_sender_clone = update_sender.clone();
tokio::spawn(async move {
loop {
tokio::select! {
oldest_msg = conn_reciever_incoming.recv() => {
oldest_msg = conn_reciever.recv() => {
if let Some(oldest_msg) = oldest_msg {
let (addr, msg) = oldest_msg;
debug!("Got message from: {:?}", addr);
@@ -89,10 +70,10 @@ impl Client {
ServerMessage::RequestHandshake => {
info!("Server requested handshake!");
let msg = Message::new(ClientMessage::AnswerHandshake {
player_name: settings.name.clone(),
player_name: settings_clone.name.clone(),
});
let _ = conn_sender.send(msg.unwrap()).await;
let _ = conn_sender_outgoing_clone.send(msg.unwrap()).await;
}
ServerMessage::AcceptHandshake => {
@@ -106,7 +87,7 @@ impl Client {
_ => { // Pass all messages that require player intervention to the
// local client
let _ = update_sender.send(msg.content).await;
let _ = update_sender_clone.send(msg.content).await;
}
}
} else {
@@ -117,6 +98,11 @@ impl Client {
}
}
});
Some(Client {
conn_sender_outgoing,
update_receiver: Some(update_receiver),
})
}
async fn send_message(&mut self, msg: Result<Message<ClientMessage>, postcard::Error>) {

View File

@@ -1,7 +1,12 @@
use log::{error, info};
use rand::seq::IndexedRandom;
use uuid::Uuid;
use crate::{logic::game_master::GameResult, network::client::Client};
use crate::{
logic::game_master::GameResult,
network::client::Client,
settings::{client_settings::ClientSettings, general_settings::DEFAULT_URL},
};
#[derive(PartialEq, Eq, Clone, Copy)]
pub enum BotDificulty {
@@ -23,12 +28,14 @@ impl Bot {
Self { dificulty }
}
pub async fn game_loop(&self) {
let mut client = Client::new()
pub async fn game_loop(&self) -> Option<Uuid> {
let mut client = Client::new(Some(ClientSettings {
name: "Bot".to_string(),
server_url: DEFAULT_URL,
}))
.await
.expect("Couldn't connect to the server. Is it online?");
client.update();
client.signal_readiness().await; // bot is always ready
let mut receiver = client
@@ -37,7 +44,6 @@ impl Bot {
let dificulty = self.dificulty;
tokio::spawn(async move {
loop {
match receiver.recv().await {
Some(message) => match message {
@@ -61,9 +67,7 @@ impl Bot {
client.send_move(rand_pawn.from, rand_move.clone()).await;
}
crate::network::message::ServerMessage::BroadcastBoardState {
board: _,
} => {
crate::network::message::ServerMessage::BroadcastBoardState { board: _ } => {
info!("Got server state!");
match dificulty.clone() {
@@ -91,9 +95,11 @@ impl Bot {
match result {
GameResult::Draw => {
info!("Draw!");
return None;
}
GameResult::Lost(loser) => {
info!("ID: {} lost!", loser);
return Some(loser);
}
}
}
@@ -103,10 +109,9 @@ impl Bot {
None => {
error!("Connection broken! Super advanced ai logging out!");
break;
return None;
}
}
}
});
}
}