feat: add server connection screen

This commit is contained in:
2026-08-19 22:09:19 +02:00
parent 5ea3a95257
commit ffda7f2279
6 changed files with 74 additions and 36 deletions

View File

@@ -1,21 +1,17 @@
use checkers::{
super_advanced_ai::BotDificulty,
ui::{
macroquad::{
difficulty_selection::draw_dificulty_selection,
main_menu::{draw_main_menu, get_main_menu_style},
mode_selection::draw_mode_selection,
},
state::{GameContext, GuiState},
use checkers::ui::{
macroquad::{
difficulty_selection::draw_dificulty_selection, main_menu::draw_main_menu,
mode_selection::draw_mode_selection, server_selection::draw_server_selection,
},
state::{GameContext, GuiState},
};
use macroquad::{
color::{BLACK, BLUE, RED, WHITE},
color::{BLACK, WHITE},
math::vec2,
miniquad::{self, conf::LinuxBackend::WaylandWithX11Fallback},
texture::{DrawTextureParams, draw_texture_ex, load_texture},
ui::{Skin, root_ui},
window::{Conf, clear_background, next_frame, screen_height, screen_width},
window::{Conf, screen_height, screen_width},
};
fn window_conf() -> Conf {
@@ -88,7 +84,7 @@ pub async fn main() {
}
GuiState::ServerSelection => {
todo!();
draw_server_selection(&mut state, &mut context).await;
}
GuiState::Settings => {

View File

@@ -8,25 +8,6 @@ use macroquad::{
use crate::ui::{macroquad::menu_builder::MenuBuilder, state::GuiState};
pub async fn get_main_menu_style() -> Skin {
let label_style = root_ui()
.style_builder()
.text_color(WHITE)
.font_size(64)
.build();
let button_style = root_ui()
.style_builder()
.text_color(BLACK)
.font_size(32)
.build();
Skin {
label_style,
button_style,
..root_ui().default_skin()
}
}
pub async fn draw_main_menu(state: &mut GuiState) {
let menu_size = vec2(screen_width() * 0.5, screen_height() * 0.5);

View File

@@ -1,8 +1,8 @@
use macroquad::{
math::{Vec2, vec2},
ui::{
Ui, root_ui,
widgets::{Button, Label},
Ui, hash,
widgets::{Button, InputText, Label},
},
};
@@ -24,13 +24,22 @@ impl MenuBuilder {
}
}
pub fn text_input(&mut self, ui: &mut Ui, buffer: &mut String) {
InputText::new(hash!())
.position(vec2(self.center_x, self.current_y))
.size(self.button_size)
.ui(ui, buffer);
self.update_height();
}
pub fn label(&mut self, ui: &mut Ui, label: &str) {
Label::new(label)
.position(vec2(self.center_x, self.current_y))
.size(self.button_size)
.ui(ui);
self.current_y += self.button_size.y + self.spacing;
self.update_height();
}
pub fn button(&mut self, ui: &mut Ui, label: &str) -> bool {
@@ -39,8 +48,11 @@ impl MenuBuilder {
.size(self.button_size)
.ui(ui);
self.current_y += self.button_size.y + self.spacing;
self.update_height();
clicked
}
fn update_height(&mut self) {
self.current_y += self.button_size.y + self.spacing;
}
}

View File

@@ -2,3 +2,4 @@ pub mod difficulty_selection;
pub mod main_menu;
mod menu_builder;
pub mod mode_selection;
pub mod server_selection;

View File

@@ -0,0 +1,47 @@
use macroquad::{
color::GRAY,
math::vec2,
shapes::draw_rectangle,
ui::{hash, root_ui, widgets::Group},
window::{next_frame, screen_height, screen_width},
};
use crate::ui::{
macroquad::menu_builder::MenuBuilder,
state::{
GameContext,
GuiState::{self},
},
};
pub async fn draw_server_selection(state: &mut GuiState, context: &mut GameContext) {
let menu_size = vec2(screen_width() * 0.5, screen_height() * 0.5);
let menu_pos = vec2(
screen_width() / 2.0 - menu_size.x / 2.0,
screen_height() / 2.0 - menu_size.y / 2.0,
);
let mut menu_builder = MenuBuilder::new(menu_size.x, menu_size.y * 0.1);
draw_rectangle(menu_pos.x, menu_pos.y, menu_size.x, menu_size.y, GRAY);
Group::new(hash!(), menu_size)
.position(menu_pos)
.ui(&mut root_ui(), |ui| {
menu_builder.label(ui, "Server selection");
menu_builder.text_input(ui, &mut context.server_url_buffer);
//context.normalise_url();
if menu_builder.button(ui, "Connect") {
context.is_single = false;
*state = GuiState::Game;
}
if menu_builder.button(ui, "Go back") {
*state = GuiState::ModeSelection;
}
});
next_frame().await;
}

View File

@@ -18,4 +18,5 @@ pub enum GuiState {
pub struct GameContext {
pub difficulty: BotDificulty,
pub is_single: bool,
pub server_url_buffer: String,
}