mirror of
https://github.com/szymon-jozef/checkers.git
synced 2026-10-27 19:20:44 +01:00
I have no idea why I complicated it so much yesterday, I had a brain fart or something
164 lines
5.5 KiB
Rust
164 lines
5.5 KiB
Rust
use std::net::SocketAddr;
|
|
|
|
use log::{debug, error, info};
|
|
use tokio::sync::mpsc::{self, Receiver, Sender};
|
|
|
|
use crate::{
|
|
logic::{board::pawn::CapturePath, math::position::Position},
|
|
network::{
|
|
connection::{Connection, ConnectionType},
|
|
message::{
|
|
ClientMessage::{self},
|
|
Message, ServerMessage,
|
|
},
|
|
},
|
|
settings::{client_settings::ClientSettings, general_settings::SettingsLike},
|
|
};
|
|
|
|
pub enum ClientCommands {
|
|
SendCapture(CapturePath),
|
|
SendMove { from: Position, to: Position },
|
|
SendText(String),
|
|
SendReady,
|
|
}
|
|
|
|
pub struct Client {
|
|
conn_reciever_incoming: Option<Receiver<(SocketAddr, Message<ServerMessage>)>>,
|
|
conn_sender_outgoing: Sender<Message<ClientMessage>>,
|
|
settings: ClientSettings,
|
|
|
|
update_sender: Sender<ServerMessage>,
|
|
update_receiver: Option<Receiver<ServerMessage>>,
|
|
}
|
|
|
|
impl Client {
|
|
pub async fn new() -> Option<Client> {
|
|
let settings = ClientSettings::new();
|
|
|
|
let (conn_sender, conn_reciever) =
|
|
mpsc::channel::<(SocketAddr, Message<ServerMessage>)>(1024);
|
|
let mut conn: Connection<ServerMessage, ClientMessage> =
|
|
Connection::new(ConnectionType::Server, conn_sender);
|
|
let conn_sender_outgoing = conn.get_sender();
|
|
|
|
let (update_sender, update_receiver) = mpsc::channel(1024);
|
|
|
|
if !conn.connect_to_server(settings.server_url).await {
|
|
error!("Could not connect with the server: {}", settings.server_url);
|
|
return None;
|
|
}
|
|
|
|
tokio::spawn(async move {
|
|
conn.start_listening().await;
|
|
});
|
|
|
|
Some(Client {
|
|
conn_reciever_incoming: Some(conn_reciever),
|
|
conn_sender_outgoing,
|
|
|
|
settings,
|
|
|
|
update_sender,
|
|
update_receiver: Some(update_receiver),
|
|
})
|
|
}
|
|
|
|
pub fn update(&mut self) {
|
|
let Some(mut conn_reciever_incoming) = self.conn_reciever_incoming.take() else {
|
|
error!("Tried updating, but there's no conn_reciever of incoming messages!");
|
|
return;
|
|
};
|
|
|
|
let conn_sender = self.conn_sender_outgoing.clone();
|
|
|
|
let settings = self.settings.clone();
|
|
let update_sender = self.update_sender.clone();
|
|
|
|
tokio::spawn(async move {
|
|
loop {
|
|
tokio::select! {
|
|
oldest_msg = conn_reciever_incoming.recv() => {
|
|
if let Some(oldest_msg) = oldest_msg {
|
|
let (addr, msg) = oldest_msg;
|
|
debug!("Got message from: {:?}", addr);
|
|
|
|
match msg.content {
|
|
ServerMessage::RequestHandshake => {
|
|
info!("Server requested handshake!");
|
|
let msg = Message::new(ClientMessage::AnswerHandshake {
|
|
player_name: settings.name.clone(),
|
|
});
|
|
|
|
let _ = conn_sender.send(msg.unwrap()).await;
|
|
}
|
|
|
|
ServerMessage::AcceptHandshake => {
|
|
info!("Server accepted us! Yay :D");
|
|
}
|
|
|
|
ServerMessage::DeclineHandshake { reason } => {
|
|
error!("Server declined connection: {}", reason);
|
|
break;
|
|
}
|
|
|
|
_ => { // Pass all messages that require player intervention to the
|
|
// local client
|
|
let _ = update_sender.send(msg.content).await;
|
|
}
|
|
}
|
|
} else {
|
|
error!("Connection broken!");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
async fn send_message(&mut self, msg: Result<Message<ClientMessage>, postcard::Error>) {
|
|
debug!("Sending message to the server!");
|
|
let _ = match msg {
|
|
Err(e) => {
|
|
error!("There was an error while creating the message: {}", e);
|
|
return;
|
|
}
|
|
Ok(msg) => {
|
|
if let Err(e) = self.conn_sender_outgoing.send(msg).await {
|
|
error!("Error while sending a message to connection thread: {}", e);
|
|
return;
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
pub async fn send_capture(&mut self, capture_path: CapturePath) {
|
|
debug!("Requesting sending capture: {:?}", capture_path);
|
|
|
|
let msg = Message::new(ClientMessage::RequestCapture { capture_path });
|
|
self.send_message(msg).await;
|
|
}
|
|
|
|
pub async fn send_move(&mut self, from: Position, to: Position) {
|
|
debug!("Requested sending move from: {} to: {}", from, to);
|
|
let msg = Message::new(ClientMessage::RequestMove { from, to });
|
|
self.send_message(msg).await;
|
|
}
|
|
|
|
pub async fn send_text_message(&mut self, content: String) {
|
|
debug!("Sending text message with content: [{}]", content);
|
|
let msg = Message::new(ClientMessage::TextMessage(content));
|
|
self.send_message(msg).await;
|
|
}
|
|
|
|
pub async fn signal_readiness(&mut self) {
|
|
debug!("Signaling readiness to the server...");
|
|
let msg = Message::new(ClientMessage::SignalReadiness);
|
|
self.send_message(msg).await;
|
|
}
|
|
|
|
pub fn get_update_receiver(&mut self) -> Option<Receiver<ServerMessage>> {
|
|
self.update_receiver.take()
|
|
}
|
|
}
|