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https://github.com/szymon-jozef/checkers.git
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47 lines
1.3 KiB
Rust
47 lines
1.3 KiB
Rust
use macroquad::{
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color::GRAY,
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math::vec2,
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shapes::draw_rectangle,
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ui::{hash, root_ui, widgets::Group},
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window::{screen_height, screen_width},
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};
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use crate::ui::{
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macroquad::menu_builder::MenuBuilder,
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state::{
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GameContext,
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GuiState::{self, ServerSelection},
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},
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};
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pub async fn draw_mode_selection(state: &mut GuiState, context: &mut GameContext) {
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let menu_size = vec2(screen_width() * 0.5, screen_height() * 0.5);
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let menu_pos = vec2(
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screen_width() / 2.0 - menu_size.x / 2.0,
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screen_height() / 2.0 - menu_size.y / 2.0,
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);
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let mut menu_builder = MenuBuilder::new(menu_size.x, menu_size.y * 0.1);
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draw_rectangle(menu_pos.x, menu_pos.y, menu_size.x, menu_size.y, GRAY);
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Group::new(hash!(), menu_size)
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.position(menu_pos)
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.ui(&mut root_ui(), |ui| {
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menu_builder.label(ui, "Mode selection");
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if menu_builder.button(ui, "Singleplayer") {
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context.gamemode = crate::ui::state::GameMode::Singleplayer;
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*state = GuiState::DificultySelection;
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}
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if menu_builder.button(ui, "Multiplayer") {
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*state = ServerSelection;
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}
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if menu_builder.button(ui, "Go back") {
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*state = GuiState::MainMenu;
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}
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});
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}
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