Files
checkers/src/ui/macroquad/server_selection.rs
2026-08-21 12:34:04 +02:00

54 lines
1.6 KiB
Rust

use macroquad::{
color::GRAY,
math::vec2,
shapes::draw_rectangle,
ui::{hash, root_ui, widgets::Group},
window::{next_frame, screen_height, screen_width},
};
use crate::ui::{
macroquad::menu_builder::MenuBuilder,
state::{
GameContext,
GuiState::{self},
},
};
pub async fn draw_server_selection(state: &mut GuiState, context: &mut GameContext) {
let menu_size = vec2(screen_width() * 0.5, screen_height() * 0.5);
let menu_pos = vec2(
screen_width() / 2.0 - menu_size.x / 2.0,
screen_height() / 2.0 - menu_size.y / 2.0,
);
let mut menu_builder = MenuBuilder::new(menu_size.x, menu_size.y * 0.1);
draw_rectangle(menu_pos.x, menu_pos.y, menu_size.x, menu_size.y, GRAY);
Group::new(hash!(), menu_size)
.position(menu_pos)
.ui(&mut root_ui(), |ui| {
menu_builder.label(ui, "Host");
if menu_builder.button(ui, "Start") {
context.gamemode = crate::ui::state::GameMode::Multiplayer { is_hosting: true };
}
menu_builder.label(ui, "Server selection");
menu_builder.text_input(ui, &mut context.server_url_buffer);
//context.normalise_url();
if menu_builder.button(ui, "Connect") {
context.gamemode = crate::ui::state::GameMode::Multiplayer { is_hosting: false };
*state = GuiState::Game;
// TODO Validate url before connecting or something like that
}
if menu_builder.button(ui, "Go back") {
*state = GuiState::ModeSelection;
}
});
next_frame().await;
}