mirror of
https://github.com/szymon-jozef/checkers.git
synced 2026-10-27 19:20:44 +01:00
276 lines
9.6 KiB
Rust
276 lines
9.6 KiB
Rust
use log::{debug, error, info, warn};
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use std::{
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collections::HashMap,
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net::{IpAddr, Ipv4Addr, SocketAddr},
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};
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use tokio::{
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net::TcpListener,
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sync::mpsc::{Receiver, Sender},
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};
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use crate::{
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logic::{board::pawn::CapturePath, game_master::GameMaster, math::position::Position},
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network::{
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connection::{Connection, ConnectionType},
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message::{
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ClientMessage::{self},
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Message, ServerMessage,
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},
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},
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};
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// TODO! More settings!
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pub struct ServerSettings {
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pub addr: SocketAddr,
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pub max_connections: usize,
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pub allow_spectators: bool,
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}
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#[derive(PartialEq)]
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enum ServerStage {
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Lobby,
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Game,
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End,
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}
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struct ServerState {
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ready_count: usize,
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stage: ServerStage,
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}
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impl Default for ServerState {
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fn default() -> Self {
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Self {
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ready_count: 0,
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stage: ServerStage::Lobby,
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}
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}
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}
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pub struct Server {
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listener: Option<TcpListener>,
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connections: HashMap<SocketAddr, Sender<Message<ServerMessage>>>,
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reciever: Receiver<(SocketAddr, Message<ClientMessage>)>,
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sender: Sender<(SocketAddr, Message<ClientMessage>)>,
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welcoming_reciever: Option<Receiver<(SocketAddr, Sender<Message<ServerMessage>>)>>,
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game_master: Option<GameMaster>,
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settings: ServerSettings,
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state: ServerState,
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}
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impl Server {
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pub async fn new() -> Server {
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// TODO! Should be read from a file
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let settings = ServerSettings {
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addr: SocketAddr::new(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)), 6767),
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max_connections: 2,
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allow_spectators: false,
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};
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let (sender, reciever) =
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tokio::sync::mpsc::channel::<(SocketAddr, Message<ClientMessage>)>(1024); // random
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// number
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Server {
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listener: Some(
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TcpListener::bind(settings.addr)
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.await
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.expect("Could not start the server"),
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), // TODO! Handle this nicely, as this will
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// crash gui app
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connections: HashMap::new(),
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sender,
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reciever,
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welcoming_reciever: None,
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game_master: None,
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settings,
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state: ServerState::default(),
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}
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}
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pub async fn start(&mut self) {
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let (welcoming_tx, welcoming_rx) =
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tokio::sync::mpsc::channel::<(SocketAddr, Sender<Message<ServerMessage>>)>(10);
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self.welcoming_reciever = Some(welcoming_rx);
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let listener = self
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.listener
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.take()
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.expect("Cannot start the server without tcp listener.");
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info!("Starting the server at: {:?}", listener.local_addr());
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let server_sender = self.sender.clone();
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tokio::spawn(async move {
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loop {
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if let Ok((socket, addr)) = listener.accept().await {
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info!("New connection from: {:?}", addr);
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let mut conn: Connection<ClientMessage, ServerMessage> =
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Connection::new(ConnectionType::Client, server_sender.clone());
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conn.delegate(socket, addr);
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let sender = conn.get_sender();
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let disconnect_sender = server_sender.clone();
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let _ = welcoming_tx.send((addr, sender)).await;
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tokio::spawn(async move {
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conn.start_listening().await;
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// TODO! Add waiting for reconnect
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let disconnect_msg = Message::new(ClientMessage::ConnectionDead { addr });
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let _ = disconnect_sender
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.send((
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addr,
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disconnect_msg.expect(
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"Could not create disconnect msg. this shouldn't happen",
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),
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))
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.await;
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});
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}
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}
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});
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}
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/// Process incoming messages
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pub async fn update(&mut self) {
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loop {
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tokio::select! {
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new_client_opt = self.welcoming_reciever.as_mut().expect("Welcoming reciever was not set. Was the server started?").recv() => {
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if let Some((addr, sender)) = new_client_opt {
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if self.state.stage == ServerStage::Lobby && self.connections.keys().len() < self.settings.max_connections && !self.settings.allow_spectators {
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self.connections.insert(addr, sender);
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self.request_handshake(addr).await;
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} else {
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let reason = "There is currently game going and it doesn't allow spectators".to_string();
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info!("Rejecting {}, because {}", addr, reason);
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let msg = Message::new(ServerMessage::DeclineHandshake { reason: reason });
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if let Ok(msg) = msg {
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let _ = sender.send(msg).await; // we can't use send_message because we
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// don't add addr to connections
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} else {
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warn!("Could not send reason of rejection. Server is acting like my ex...");
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return;
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}
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}
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} else {
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warn!("Welcoming reciever closed!");
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break;
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}
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}
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msg_opt = self.reciever.recv() => {
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if let Some(oldest_message) = msg_opt {
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let (addr, msg) = oldest_message;
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match msg.content {
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ClientMessage::AnswerHandshake { player_name } => {
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self.process_handshake(addr, player_name);
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}
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ClientMessage::ConnectionDead { addr } => {
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warn!("Removing: {:?} from connection list", addr);
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// TODO! Should decrement ready_counter if player was ready. But
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// how to check that? Maybe create new struct that will hold
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// sender and ready and maybe some other data.
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self.connections.remove(&addr);
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},
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ClientMessage::SignalReadiness => {
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self.state.ready_count += 1;
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info!("{} signaled readiness. Currently ready: {}/{}", addr, self.state.ready_count, self.settings.max_connections);
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if self.state.ready_count == self.settings.max_connections {
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info!("All players are ready! Changing state to ServerStage::Game");
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self.state.stage = ServerStage::Game;
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}
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},
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ClientMessage::RequestCapture { capture_path } => {
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self.process_capture(capture_path);
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}
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ClientMessage::RequestMove { from, to } => {
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self.process_move(from, to);
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}
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ClientMessage::TextMessage (content) => {
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info!("{} sent us a message: {}", addr, content);
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}
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}
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} else {
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warn!("Couldn't get latest message!");
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break;
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}
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}
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}
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}
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}
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/* ======= Processing messages :D helper functions ======== */
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fn process_handshake(&self, addr: SocketAddr, player_name: String) {
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info!("Client: {:?} sent us his name: {}", addr, player_name);
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// TODO! Do something with this name i guess
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}
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fn process_capture(&mut self, capture_path: CapturePath) {
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if let Some(gm) = self.game_master.as_mut() {
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if gm.capture(&capture_path) {
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debug!("Capture valid!");
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} else {
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debug!("Invalid capture!");
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}
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}
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}
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fn process_move(&mut self, from: Position, to: Position) {
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if let Some(gm) = self.game_master.as_mut() {
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if gm.move_pawn(from, to) {
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debug!("Move was valid!");
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} else {
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debug!("Move was invalid!");
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}
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}
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}
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async fn request_handshake(&mut self, addr: SocketAddr) {
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let msg = Message::new(ServerMessage::RequestHandshake);
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self.send_message(addr, msg).await;
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}
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async fn send_message(
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&mut self,
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addr: SocketAddr,
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msg: Result<Message<ServerMessage>, postcard::Error>,
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) {
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let conn_opt = self.connections.get_mut(&addr);
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let Some(conn) = conn_opt else {
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error!("Could not get connection from connections list");
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return;
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};
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let _ = match msg {
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Err(e) => {
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error!("There was an error while creating message: {}", e);
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return;
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}
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Ok(msg) => conn.send(msg).await,
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};
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}
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fn remove_client(&mut self, addr: SocketAddr) {
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self.connections.remove(&addr);
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}
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}
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