feat: make cli client take stdin async

This commit is contained in:
2026-08-17 18:38:30 +02:00
parent ed6fc3583a
commit 1be6ece665

View File

@@ -4,7 +4,7 @@ use std::{
};
use checkers::network::client::Client;
use log::{debug, error, info};
use log::{debug, error, info, warn};
use tokio::sync::mpsc;
const QUIT_COMMAND: &str = "/quit";
@@ -54,90 +54,104 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
let (client_sender, mut client_receiver) = mpsc::channel(1024);
client.set_update_sender(client_sender);
client.update();
let (stdin_sender, mut stdin_receiver) = mpsc::channel(1024);
tokio::task::spawn_blocking(move || {
let stdin = std::io::stdin();
loop {
let mut buffer = String::new();
if stdin.read_line(&mut buffer).is_ok() {
if stdin_sender.blocking_send(buffer).is_err() {
break;
}
}
}
});
let help_msg: String = format!(
"\n┌────Help────
│\t {} - quit
│\t {} - show this message
"\n┌────Help────────────────────────────
│\t {} - quit
│\t {} - show this message
│\t {} - message the server you're ready
│\t {} - send text message to the server
└───────────────────────────────────────
",
QUIT_COMMAND, HELP_COMMAND, READY_COMMAND, SEND_COMMAND,
);
info!("====== Type /help for help ========");
let mut buffer = String::new();
info!("───────Type /help for help───────");
loop {
print!("> ");
io::stdout().flush()?;
tokio::select! {
msg = client_receiver.recv() => {
match msg {
Some(checkers::network::client::ClientData::GameStart {
identity,
board_view,
}) => {
info!(
"Got new identity: {} and board_view. Game is about to start!",
identity
);
println!("{}", board_view.to_string(identity.id));
}
io::stdin().read_line(&mut buffer)?;
buffer.pop(); // remove \n
Some(checkers::network::client::ClientData::AvailableCaptures(capture_paths)) => {
todo!()
}
match client_receiver.try_recv() {
Ok(checkers::network::client::ClientData::GameStart {
identity,
board_view,
}) => {
info!(
"Got new identity: {} and board_view. Game is about to start!",
identity
);
println!("{}", board_view.to_string(identity.id));
Some(checkers::network::client::ClientData::AvailableMoves(move_paths)) => todo!(),
Some(checkers::network::client::ClientData::TextMessage(content)) => {
info!("Got message from the server: {}", content);
}
Some(checkers::network::client::ClientData::GameEnd(game_result)) => {
info!("Game has ended with the result: {:?}", game_result);
}
None => {
warn!("Connection broken! Stopping");
break Ok(());
}
}
}
Ok(checkers::network::client::ClientData::AvailableCaptures(capture_paths)) => {
todo!()
buffer_opt = stdin_receiver.recv() => {
if let Some(mut buffer) = buffer_opt {
buffer.pop(); // remove \n
if !buffer.is_empty() {
let words: Vec<&str> = buffer.split_whitespace().collect();
let cmd = words[0];
let mut args: String = words[1..].join(" ");
args = args.trim().to_string();
match CliCommands::try_from(cmd) {
Ok(cmd) => match cmd {
CliCommands::Quit => {
info!("Bye bye");
std::process::exit(0);
}
CliCommands::Help => {
info!("{}", help_msg);
}
CliCommands::Ready => {
client.signal_readiness().await;
}
CliCommands::Send => {
client.send_text_message(args).await;
}
},
Err(e) => error!("{}", e),
}
}
print!("> ");
io::stdout().flush()?;
}
Ok(checkers::network::client::ClientData::AvailableMoves(move_paths)) => todo!(),
Ok(checkers::network::client::ClientData::TextMessage(content)) => {
info!("Got message from the server: {}", content);
}
Ok(checkers::network::client::ClientData::GameEnd(game_result)) => {
info!("Game has ended with the result: {:?}", game_result);
}
_ => {}
}
if buffer.is_empty() {
buffer.clear();
continue;
}
let words: Vec<&str> = buffer.split_whitespace().collect();
let cmd = words[0];
let mut args: String = words[1..].join(" ");
args = args.trim().to_string();
match CliCommands::try_from(cmd) {
Ok(cmd) => match cmd {
CliCommands::Quit => {
info!("Bye bye");
break;
}
CliCommands::Help => {
info!("{}", help_msg);
buffer.clear();
}
CliCommands::Ready => {
client.signal_readiness().await;
buffer.clear();
}
CliCommands::Send => {
client.send_text_message(args).await;
buffer.clear();
}
},
Err(e) => error!("{}", e),
}
buffer.clear();
}
return Ok(());
}