mirror of
https://github.com/szymon-jozef/checkers.git
synced 2026-10-27 19:20:44 +01:00
feat: add starting the game
This commit is contained in:
@@ -72,6 +72,12 @@ impl Board {
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Board { board, size }
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}
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/// Returns the clone of the board inner vec. Meant for `BoardView`. This vec shouldn't be
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/// manipulated by hand
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pub fn get_board(&self) -> Vec<Field> {
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self.board.clone()
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}
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/// For testing
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fn new_empty(player1: &mut Player, player2: &mut Player, size: Option<usize>) -> Self {
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debug!("Creating new empty board!");
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@@ -527,8 +533,8 @@ mod tests {
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fn new_board_test() {
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init_logger();
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let mut player1: Player = Player::new("Morbius".to_string());
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let mut player2: Player = Player::new("Milo".to_string());
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let mut player1: Player = Player::new("Morbius");
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let mut player2: Player = Player::new("Milo");
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let test_board: Board = Board::new(&mut player1, &mut player2, None);
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let size: usize = test_board.size;
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@@ -575,8 +581,8 @@ mod tests {
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fn test_overloaded_operators() {
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init_logger();
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let mut player1: Player = Player::new("Morbius".to_string());
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let mut player2: Player = Player::new("Milo".to_string());
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let mut player1: Player = Player::new("Morbius");
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let mut player2: Player = Player::new("Milo");
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let test_board: Board = Board::new(&mut player1, &mut player2, None);
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@@ -607,8 +613,8 @@ mod tests {
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fn test_moving_pawn() {
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init_logger();
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let mut player1: Player = Player::new("Morbius".to_string());
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let mut player2: Player = Player::new("Milo".to_string());
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let mut player1: Player = Player::new("Morbius");
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let mut player2: Player = Player::new("Milo");
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let mut test_board: Board = Board::new(&mut player1, &mut player2, None);
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@@ -642,8 +648,8 @@ mod tests {
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fn test_getting_pawn_moves() {
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init_logger();
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let mut p1: Player = Player::new("Morbius".to_string());
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let mut p2: Player = Player::new("Milo".to_string());
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let mut p1: Player = Player::new("Morbius");
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let mut p2: Player = Player::new("Milo");
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let mut board: Board = Board::new_empty(&mut p1, &mut p2, None);
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@@ -676,8 +682,8 @@ mod tests {
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fn test_getting_player_pawns_positions() {
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init_logger();
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let mut p1: Player = Player::new("Morbius".to_string());
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let mut p2: Player = Player::new("Milo".to_string());
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let mut p1: Player = Player::new("Morbius");
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let mut p2: Player = Player::new("Milo");
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let test_board: Board = Board::new(&mut p1, &mut p2, None);
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let expected_positions: Vec<Position> = (0..test_board.size)
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@@ -707,8 +713,8 @@ mod tests {
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fn test_is_movable() {
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init_logger();
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let mut p1: Player = Player::new("Morbius".to_string());
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let mut p2: Player = Player::new("Milo".to_string());
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let mut p1: Player = Player::new("Morbius");
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let mut p2: Player = Player::new("Milo");
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let test_board: Board = Board::new(&mut p1, &mut p2, None);
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assert!(test_board.is_pawn_movable(Position { row: 2, column: 1 }, &p1));
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@@ -726,8 +732,8 @@ mod tests {
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fn test_getting_captures_path() {
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init_logger();
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let mut p1 = Player::new("Morbius".to_string());
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let mut p2 = Player::new("Milo".to_string());
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let mut p1 = Player::new("Morbius");
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let mut p2 = Player::new("Milo");
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let mut board = Board::new_empty(&mut p1, &mut p2, None);
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@@ -758,8 +764,8 @@ mod tests {
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fn test_capturing() {
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init_logger();
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let mut p1 = Player::new("Morbius".to_string());
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let mut p2 = Player::new("Milo".to_string());
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let mut p1 = Player::new("Morbius");
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let mut p2 = Player::new("Milo");
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let mut board = Board::new_empty(&mut p1, &mut p2, None);
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19
src/logic/board/board_view.rs
Normal file
19
src/logic/board/board_view.rs
Normal file
@@ -0,0 +1,19 @@
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use serde::{Deserialize, Serialize};
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use crate::logic::board::{board::Board, field::Field, pawn::Pawn};
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/// View of the board, without any methods. Meant for sending over network
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#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Clone)]
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pub struct BoardView {
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pub board: Vec<Field>,
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pub size: usize,
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}
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impl From<Board> for BoardView {
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fn from(value: Board) -> Self {
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Self {
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board: value.get_board(),
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size: value.size,
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}
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}
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}
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@@ -1,3 +1,4 @@
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pub mod board;
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pub mod board_view;
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mod field;
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pub mod pawn;
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@@ -1,9 +1,11 @@
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use log::{info, warn};
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use serde::{Deserialize, Serialize};
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use uuid::Uuid;
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use crate::logic::{
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board::{
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board::Board,
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board_view::BoardView,
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pawn::{CapturePath, MovePath},
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},
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math::position::Position,
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@@ -23,7 +25,7 @@ struct PlayerList {
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}
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impl PlayerList {
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pub fn new(player1_name: String, player2_name: String) -> Self {
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pub fn new(player1_name: &str, player2_name: &str) -> Self {
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PlayerList {
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players: [Player::new(player1_name), Player::new(player2_name)],
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current_turn: 0,
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@@ -50,7 +52,7 @@ pub struct GameMaster {
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}
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impl GameMaster {
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pub fn new(player1_name: String, player2_name: String) -> Self {
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pub fn new(player1_name: &str, player2_name: &str) -> Self {
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let mut players: PlayerList = PlayerList::new(player1_name, player2_name);
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let [player1, player2] = &mut players.players;
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@@ -59,6 +61,19 @@ impl GameMaster {
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GameMaster { players, board }
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}
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pub fn get_players_names_and_ids(&self) -> Vec<(String, Uuid)> {
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let mut result: Vec<(String, Uuid)> = vec![];
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for player in &self.players.players {
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result.push((player.name.clone(), player.id));
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}
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result
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}
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pub fn get_board_view(&self) -> BoardView {
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BoardView::from(self.board.clone())
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}
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pub fn get_current_player_captures(&self) -> Vec<CapturePath> {
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self.board
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.get_player_pawns_positions(self.players.get_current_turn())
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@@ -167,7 +182,7 @@ mod tests {
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use rand::seq::IndexedRandom;
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fn run_game() {
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let mut master: GameMaster = GameMaster::new("Morbius".to_string(), "Milo".to_string());
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let mut master: GameMaster = GameMaster::new("Morbius", "Milo");
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let mut turns = 0;
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let max_turns = 2000;
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@@ -12,9 +12,9 @@ pub struct Player {
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}
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impl Player {
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pub fn new(name: String) -> Self {
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pub fn new(name: &str) -> Self {
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Player {
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name,
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name: name.to_string(),
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id: Uuid::new_v4(),
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end_row: None,
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vertical_direction: None,
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@@ -3,11 +3,15 @@ use std::net::{IpAddr, Ipv4Addr, SocketAddr};
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use log::{debug, error, info};
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use tokio::sync::mpsc::{self, Receiver, Sender};
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use crate::network::{
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connection::{Connection, ConnectionType},
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message::{
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ClientMessage::{self, SignalReadiness, TextMessage},
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Message, ServerMessage,
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use crate::{
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logic::board::board_view::BoardView,
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network::{
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connection::{Connection, ConnectionType},
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message::{
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ClientMessage::{self, SignalReadiness, TextMessage},
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Message, ServerMessage,
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},
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network_identity::NetworkIdentity,
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},
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};
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@@ -21,6 +25,10 @@ pub struct Client {
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conn_reciever_incoming: Option<Receiver<(SocketAddr, Message<ServerMessage>)>>,
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conn_sender_outgoing: Sender<Message<ClientMessage>>,
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settings: ClientSettings,
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identity: Option<NetworkIdentity>,
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board_view: Option<BoardView>,
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update_reciever: Option<Receiver<Message<ServerMessage>>>,
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}
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impl Client {
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@@ -51,6 +59,9 @@ impl Client {
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conn_reciever_incoming: Some(conn_reciever),
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conn_sender_outgoing,
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settings,
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identity: None,
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board_view: None,
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update_reciever: None,
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})
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}
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@@ -64,6 +75,9 @@ impl Client {
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let settings = self.settings.clone();
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let (update_sender, update_reciever) = mpsc::channel::<Message<ServerMessage>>(1024);
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self.update_reciever = Some(update_reciever);
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tokio::spawn(async move {
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loop {
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if let Some(oldest_msg) = conn_reciever_incoming.recv().await {
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@@ -79,13 +93,28 @@ impl Client {
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let _ = sender.send(msg.unwrap()).await;
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}
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ServerMessage::AcceptHandshake => {
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info!("Server accepted us! Yay :D");
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}
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ServerMessage::DeclineHandshake { reason } => {
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error!("Server declined connection: {}", reason);
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break;
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}
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ServerMessage::GameStart {
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identity,
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board_view,
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} => {
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info!("Server started the game!");
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info!("Our identity is: {}", identity);
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/*
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self.board_view = Some(board_view);
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self.identity = Some(identity);
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*/
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}
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ServerMessage::AvailableCaptures { captures } => todo!(),
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ServerMessage::AvailableMoves { moves } => todo!(),
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ServerMessage::BroadcastBoardState { board } => todo!(),
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@@ -3,13 +3,17 @@ use std::net::SocketAddr;
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use serde::{Deserialize, Serialize, de::DeserializeOwned};
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use uuid::Uuid;
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use crate::logic::{
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board::{
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board::Board,
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pawn::{CapturePath, MovePath},
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use crate::{
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logic::{
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board::{
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board::Board,
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board_view::BoardView,
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pawn::{CapturePath, MovePath},
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},
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game_master::GameResult,
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math::position::Position,
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},
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game_master::GameResult,
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math::position::Position,
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network::network_identity::NetworkIdentity,
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};
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use postcard::{from_bytes, to_allocvec};
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@@ -38,15 +42,32 @@ where
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pub enum ServerMessage {
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RequestHandshake,
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AcceptHandshake,
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DeclineHandshake { reason: String },
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DeclineHandshake {
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reason: String,
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},
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AvailableCaptures { captures: Vec<CapturePath> },
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AvailableMoves { moves: Vec<MovePath> },
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GameStart {
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identity: NetworkIdentity,
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board_view: BoardView,
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},
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BroadcastBoardState { board: Board },
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BroadcastCurrentTurn { active_player: Uuid },
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AvailableCaptures {
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captures: Vec<CapturePath>,
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},
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AvailableMoves {
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moves: Vec<MovePath>,
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},
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GameEnd { result: GameResult },
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BroadcastBoardState {
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board: Board,
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},
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BroadcastCurrentTurn {
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active_player: Uuid,
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},
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GameEnd {
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result: GameResult,
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},
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}
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#[derive(Deserialize, Serialize, Debug, PartialEq, Eq, Clone)]
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@@ -1,15 +1,23 @@
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use std::fmt::Display;
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use serde::{Deserialize, Serialize};
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use tokio::sync::mpsc::Sender;
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use crate::network::message::{Message, ServerMessage};
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#[derive(Deserialize, Serialize)]
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#[derive(Deserialize, Serialize, Clone, PartialEq, Eq, Debug)]
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pub struct NetworkIdentity {
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pub name: String,
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pub id: uuid::Uuid,
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pub is_ready: bool,
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}
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impl Display for NetworkIdentity {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "(Name: {}, id: {})", self.name, self.id)
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}
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}
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impl Default for NetworkIdentity {
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fn default() -> Self {
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Self {
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@@ -7,9 +7,14 @@ use tokio::{
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net::TcpListener,
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sync::mpsc::{Receiver, Sender},
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};
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use uuid::Uuid;
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use crate::{
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logic::{board::pawn::CapturePath, game_master::GameMaster, math::position::Position},
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logic::{
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board::{board_view::BoardView, pawn::CapturePath},
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game_master::GameMaster,
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math::position::Position,
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},
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network::{
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connection::{Connection, ConnectionType},
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message::{
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@@ -83,7 +88,7 @@ impl Server {
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.expect("Could not start the server"),
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), // TODO! Handle this nicely, as this will
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// crash gui app
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connections: HashMap::new(),
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connections: HashMap::with_capacity(2),
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sender,
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reciever,
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welcoming_reciever: None,
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@@ -186,7 +191,7 @@ impl Server {
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},
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ClientMessage::SignalReadiness => {
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self.handle_readiness(addr)
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self.handle_readiness(addr).await
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},
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ClientMessage::RequestCapture { capture_path } => {
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@@ -210,8 +215,48 @@ impl Server {
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}
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}
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fn start_game(&self) {
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todo!();
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async fn start_game(&mut self) {
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info!("Starting the game!");
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let mut names: Vec<String> = vec![];
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for networkidentity in self.connections.values() {
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if networkidentity.identity.is_ready {
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names.push(networkidentity.identity.name.clone());
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}
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}
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if names.len() != self.settings.max_connections {
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error!("Tried starting the game, but could not gather enough ready player names");
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return;
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}
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let game_master = GameMaster::new(&names[0], &names[1]);
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let names_and_ids: Vec<(String, Uuid)> = game_master.get_players_names_and_ids();
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let board_view: BoardView = game_master.get_board_view();
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let mut msgs: Vec<(SocketAddr, Result<Message<ServerMessage>, postcard::Error>)> = vec![];
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for (name, id) in names_and_ids {
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for (addr, networkidentity) in self.connections.iter_mut() {
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if networkidentity.identity.name == name {
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networkidentity.identity.id = id;
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msgs.push((
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*addr,
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Message::new(ServerMessage::GameStart {
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identity: networkidentity.identity.clone(),
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board_view: board_view.clone(),
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}),
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));
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}
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}
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}
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for (addr, msg) in msgs {
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self.send_message(addr, msg).await;
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}
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self.game_master = Some(game_master);
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}
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/* ======= Processing messages :D helper functions ======== */
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@@ -293,7 +338,7 @@ impl Server {
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};
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}
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fn handle_readiness(&mut self, addr: SocketAddr) {
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async fn handle_readiness(&mut self, addr: SocketAddr) {
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self.state.ready_count += 1;
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info!(
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"{} signaled readiness. Currently ready: {}/{}",
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@@ -304,7 +349,7 @@ impl Server {
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if self.state.ready_count == self.settings.max_connections {
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info!("All players are ready! Changing state to ServerStage::Game");
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self.state.stage = ServerStage::Game;
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self.start_game();
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self.start_game().await;
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}
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}
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Reference in New Issue
Block a user