feat: add server message loop

This commit is contained in:
2026-08-16 12:53:15 +02:00
parent 4f8a43dc4d
commit 68e7365432
2 changed files with 130 additions and 24 deletions

View File

@@ -2,7 +2,8 @@ use std::io;
use std::marker::PhantomData;
use std::net::SocketAddr;
use log::{debug, error};
use log::{debug, error, info};
use tokio::sync::mpsc::Receiver;
use tokio::{net::TcpStream, sync::mpsc::Sender};
use tokio::io::{AsyncReadExt, AsyncWriteExt};
@@ -20,9 +21,11 @@ pub enum ConnectionType {
pub struct Connection<Inbound, Outbound>
where
Inbound: MessageLike,
Outbound: MessageLike,
{
conn_type: ConnectionType,
sender: Sender<Message<Inbound>>,
sender: Sender<(SocketAddr, Message<Inbound>)>,
reciever: Option<Receiver<Message<Outbound>>>,
tcp: Option<TcpStream>,
peer: Option<SocketAddr>,
outbound_type: PhantomData<Outbound>,
@@ -35,11 +38,12 @@ where
{
pub fn new(
conn_type: ConnectionType,
sender: Sender<Message<Inbound>>,
sender: Sender<(SocketAddr, Message<Inbound>)>,
) -> Connection<Inbound, Outbound> {
Connection {
conn_type,
sender,
reciever: None,
tcp: None,
peer: None,
outbound_type: PhantomData,
@@ -79,7 +83,13 @@ where
}
}
pub async fn send(&mut self, msg: Message<Outbound>) {
pub fn get_sender(&mut self) -> Sender<Message<Outbound>> {
let (sender, reciever) = tokio::sync::mpsc::channel(1024);
self.reciever = Some(reciever);
sender
}
async fn send(&mut self, msg: Message<Outbound>) {
let size = msg.size;
let content = msg.content;
@@ -105,17 +115,38 @@ where
}
pub async fn start_listening(&mut self) {
loop {
let result = self.read_header().await;
let mut receiver = self
.reciever
.take()
.expect("Tried listening, but get_sender wasn't called");
if let Err(e) = result {
error!(
"Error while reading data from connection with: {:?} {}. Connection is broken. Disconnecting...",
self.peer, e
);
return;
loop {
tokio::select! {
result = self.read_header() => {
if let Err(e) = result {
error!(
"Connection broken with {:?}: {}. Disconnecting...",
self.peer, e
);
break;
}
},
msg_opt = receiver.recv() => {
match msg_opt {
Some(msg) => {
self.send(msg).await;
},
None => {
info!("Server closed the channel for {:?}. Disconnecting...", self.peer);
break;
}
}
}
}
}
self.reciever = Some(receiver);
}
async fn read_header(&mut self) -> Result<(), io::Error> {
@@ -151,7 +182,11 @@ where
match new_msg {
Ok(msg) => {
if let Err(e) = self.sender.send(msg).await {
if let Err(e) = self
.sender
.send((self.peer.expect("Couldn't get peer addr"), msg))
.await
{
error!("Erro while sending message to main thread: {}", e);
}
return Ok(());

View File

@@ -1,5 +1,8 @@
use log::{error, info};
use std::net::{IpAddr, Ipv4Addr, SocketAddr};
use std::{
collections::HashMap,
net::{IpAddr, Ipv4Addr, SocketAddr},
};
use tokio::{
net::{TcpListener, TcpStream},
sync::mpsc::{Receiver, Sender},
@@ -9,7 +12,10 @@ use crate::{
logic::game_master::GameMaster,
network::{
connection::{Connection, ConnectionType},
message::{ClientMessage, Message, ServerMessage},
message::{
ClientMessage::{self, AnswerHandshake, RequestCapture, RequestMove},
Message, ServerMessage,
},
},
};
@@ -22,9 +28,9 @@ pub struct ServerSettings {
pub struct Server {
listener: TcpListener,
connections: Vec<Connection<ClientMessage, ServerMessage>>,
reciever: Receiver<Message<ClientMessage>>,
sender: Sender<Message<ClientMessage>>,
connections: HashMap<SocketAddr, Sender<Message<ServerMessage>>>,
reciever: Receiver<(SocketAddr, Message<ClientMessage>)>,
sender: Sender<(SocketAddr, Message<ClientMessage>)>,
game_master: Option<GameMaster>,
settings: ServerSettings,
}
@@ -38,7 +44,8 @@ impl Server {
allow_spectators: false,
};
let (sender, mut reciever) = tokio::sync::mpsc::channel::<Message<ClientMessage>>(1024); // random
let (sender, mut reciever) =
tokio::sync::mpsc::channel::<(SocketAddr, Message<ClientMessage>)>(1024); // random
// number
Server {
@@ -46,7 +53,7 @@ impl Server {
.await
.expect("Could not start the server"), // TODO! Handle this nicely, as this will
// crash gui app
connections: vec![],
connections: HashMap::new(),
sender,
reciever,
game_master: None,
@@ -80,13 +87,77 @@ impl Server {
Connection::new(ConnectionType::Client, self.sender.clone());
conn.delegate(socket, addr);
self.connections.push(conn);
let sender = conn.get_sender();
self.connections.insert(addr, sender);
self.listen_client(conn);
}
fn request_handshake(&self) {
let conn = self.connections.last().unwrap();
info!("Requesting handshake from: {:?}", conn);
fn listen_client(&mut self, mut conn: Connection<ClientMessage, ServerMessage>) {
tokio::spawn(async move {
conn.start_listening().await;
});
}
/// Process incoming messages
pub async fn update(&mut self) {
let Some(oldest_message) = self.reciever.recv().await else {
return;
};
let (addr, msg) = oldest_message;
match msg.content {
ClientMessage::AnswerHandshake { player_name } => {
self.process_handshake();
}
ClientMessage::RequestCapture { capture_path } => {
self.process_capture();
}
ClientMessage::RequestMove { from, to } => {
self.process_move();
}
}
}
/* ======= Processing messages :D helper functions ======== */
fn process_handshake(&self) {
todo!();
}
fn process_capture(&self) {
todo!();
}
fn process_move(&self) {
todo!();
}
async fn request_handshake(&mut self, addr: SocketAddr) {
let msg = Message::new(ServerMessage::RequestHandshake);
self.send_message(addr, msg).await;
}
async fn send_message(
&mut self,
addr: SocketAddr,
msg: Result<Message<ServerMessage>, postcard::Error>,
) {
let conn_opt = self.connections.get_mut(&addr);
let Some(conn) = conn_opt else {
error!("Could not get connection from connections list");
return;
};
let _ = match msg {
Err(e) => {
error!("There was an error while creating message: {}", e);
return;
}
Ok(msg) => conn.send(msg).await,
};
}
}