mirror of
https://github.com/szymon-jozef/checkers.git
synced 2026-10-27 19:20:44 +01:00
393 lines
12 KiB
Rust
393 lines
12 KiB
Rust
use crate::logic::{
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field::Field,
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pawn::{Pawn, PawnState},
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player::Player,
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utils::{DeltaPosition, Position},
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};
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use std::ops::{Index, IndexMut};
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use log::{debug, info, warn};
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pub struct Board {
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board: Vec<Field>,
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pub size: usize,
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}
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impl Board {
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/// Board is always a square. Size parameter is a side of this square. Defaults to 8
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pub fn new(player1: &mut Player, player2: &mut Player, size: Option<usize>) -> Self {
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let size = size.unwrap_or(8);
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info!("Creating new board of size: {}", size);
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player1.end_row = Some(size - 1);
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player1.vertical_direction = Some(crate::logic::utils::DeltaPosition { row: 1, column: 0 });
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player2.end_row = Some(0);
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player2.vertical_direction =
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Some(crate::logic::utils::DeltaPosition { row: -1, column: 0 });
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let p1_ref: &Player = &*player1;
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let p2_ref: &Player = &*player2;
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let board: Vec<Field> = (0..size)
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.flat_map(|row| {
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(0..size).map(move |column| {
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let is_row_even: bool = row % 2 == 0;
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let is_column_even: bool = column % 2 == 0;
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let is_valid_place_for_a_pawn: bool = is_row_even ^ is_column_even;
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let position: Position = Position { row, column };
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let current_player: Option<&Player> = if row < 3 {
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Some(p1_ref)
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} else if row >= size - 3 {
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Some(p2_ref)
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} else {
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None
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};
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if let Some(player) = current_player
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&& is_valid_place_for_a_pawn
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{
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debug!("Placing new pawn at: {}, owned by: {}", position, player);
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Field {
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position,
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pawn: Some(Pawn::new(player)),
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}
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} else {
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debug!("Not placing any pawn at: {}", position);
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Field {
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position,
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pawn: None,
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}
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}
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})
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})
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.collect();
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Board { board, size }
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}
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/// Checks if move from position to position is valid.
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/// It returns true if you want to move pawn from position to position where there is no pawn
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///
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/// Doesn't check turn
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///
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/// Not meant for capturing
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fn is_move_valid(&self, from: &Position, to: &Position) -> bool {
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if let Some(_) = &self[from.row][from.column].pawn {
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self[to.row][to.column].pawn.is_none()
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} else {
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false
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}
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}
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fn is_player_owner_of_the_pawn(&self, player: &Player, pawn: &Pawn) -> bool {
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player.id == pawn.owner
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}
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fn is_movable(&self, pos: Position, player: &Player) -> bool {
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if !pos.is_in_range(self.size) {
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debug!(
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"Tried checking if pos: {} is movable, but it's out of bounds!",
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pos
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);
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return false;
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}
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let Some(pawn) = &self[pos].pawn else {
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return false;
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};
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let Some(direction) = player.vertical_direction else {
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debug!(
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"Tried checking if player: {} can move his pawn, but their direction is not yet set!",
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player.id
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);
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return false;
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};
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let left_up: DeltaPosition = DeltaPosition { row: 0, column: -1 } + direction;
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let right_up: DeltaPosition = DeltaPosition { row: 0, column: 1 } + direction;
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match pawn.state {
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PawnState::Man => {
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if let Some(left_pos) = pos.checked_add(&left_up)
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&& left_pos.is_in_range(self.size)
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&& self[left_pos].pawn.is_none()
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{
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return true;
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}
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if let Some(right_pos) = pos.checked_add(&right_up)
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&& right_pos.is_in_range(self.size)
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&& self[right_pos].pawn.is_none()
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{
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return true;
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}
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false
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}
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PawnState::Dame => {
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todo!();
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}
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PawnState::Captured => false,
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}
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}
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fn get_player_pawns_positions(&self, player: &Player) -> Vec<Position> {
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self.board
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.iter()
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.filter_map(|field| {
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if let Some(pawn) = &field.pawn
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&& pawn.owner == player.id
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{
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Some(field.position)
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} else {
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None
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}
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})
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.collect()
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}
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/// Returns true if move was successful
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pub fn move_pawn(&mut self, player: &Player, from: Position, to: Position) -> bool {
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if !self.is_move_valid(&from, &to) {
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warn!("Tried invalid move: {} -> {}", from, to);
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return false;
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}
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if !self.is_player_owner_of_the_pawn(&player, self[from].pawn.as_ref().unwrap()) {
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warn!("Player {} tried moving a pawn which he doesn own!", player);
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debug!("Tried moving from {} to {}", from, to);
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return false;
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}
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let Some(end_row) = player.end_row else {
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warn!(
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"Tried moving pawn of player {}, who wasn't initialized by the board!",
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player.id
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);
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return false;
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};
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// we can safely unwrap, because if there's not pawn function returns false earlier
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let mut mowing_pawn: Pawn = self[from].pawn.take().unwrap();
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if to.row == end_row {
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mowing_pawn.state = super::pawn::PawnState::Dame;
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}
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self[to.row][to.column].pawn = Some(mowing_pawn);
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true
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}
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}
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impl Index<usize> for Board {
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type Output = [Field];
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fn index<'a>(&'a self, i: usize) -> &'a [Field] {
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let start = i * &self.size;
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let end: usize = start + &self.size;
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&self.board[start..end]
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}
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}
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impl Index<Position> for Board {
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type Output = Field;
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fn index(&self, index: Position) -> &Self::Output {
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&self[index.row][index.column]
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}
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}
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impl IndexMut<usize> for Board {
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fn index_mut<'a>(&'a mut self, i: usize) -> &'a mut [Field] {
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let start = i * &self.size;
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let end: usize = start + &self.size;
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&mut self.board[start..end]
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}
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}
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impl IndexMut<Position> for Board {
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fn index_mut(&mut self, index: Position) -> &mut Self::Output {
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&mut self[index.row][index.column]
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::logic::pawn::PawnState;
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use super::*;
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fn init_logger() {
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let _ = env_logger::builder().is_test(true).try_init();
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}
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#[test]
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fn new_board_test() {
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init_logger();
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let mut player1: Player = Player::new("Morbius".to_string());
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let mut player2: Player = Player::new("Milo".to_string());
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let test_board: Board = Board::new(&mut player1, &mut player2, None);
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let size: usize = test_board.size;
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for row in 0..size {
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for column in 0..size {
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assert_eq!(test_board[row][column].position.row, row);
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assert_eq!(test_board[row][column].position.column, column);
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}
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}
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for row in 0..size {
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for column in 0..size {
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let is_row_even: bool = row % 2 == 0;
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let is_column_even: bool = column % 2 == 0;
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let is_valid_place_for_a_pawn: bool =
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(is_row_even ^ is_column_even) && (row < 3 || row >= size - 3);
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if is_valid_place_for_a_pawn {
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assert!(test_board[row][column].pawn.is_some());
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// we unwrap, because some value has to be here, if it's not then something is wrong
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// beside we check for that in the assert above
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assert!(test_board[row][column].pawn.as_ref().unwrap().state == PawnState::Man);
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if row < 3 {
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assert_eq!(
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test_board[row][column].pawn.as_ref().unwrap().owner,
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player1.id
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)
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} else if row >= size - 3 {
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assert_eq!(
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test_board[row][column].pawn.as_ref().unwrap().owner,
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player2.id
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)
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}
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} else {
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assert!(test_board[row][column].pawn.is_none());
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}
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}
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}
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}
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#[test]
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fn test_overloaded_operators() {
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init_logger();
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let mut player1: Player = Player::new("Morbius".to_string());
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let mut player2: Player = Player::new("Milo".to_string());
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let test_board: Board = Board::new(&mut player1, &mut player2, None);
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let row1 = 0;
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let column1 = 0;
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let position1: Position = Position {
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row: row1,
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column: column1,
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};
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let row2 = row1;
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let column2 = 1;
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let position2: Position = Position {
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row: row2,
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column: column2,
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};
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assert_eq!(test_board[row1][column1], test_board[position1]);
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assert_eq!(test_board[row2][column2], test_board[position2]);
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assert!(test_board[position1].pawn.is_none());
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assert!(test_board[position2].pawn.is_some());
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}
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#[test]
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fn test_moving_pawn() {
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init_logger();
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let mut player1: Player = Player::new("Morbius".to_string());
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let mut player2: Player = Player::new("Milo".to_string());
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let mut test_board: Board = Board::new(&mut player1, &mut player2, None);
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// we cant move pawn into another pawn; this should fail
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assert!(!test_board.move_pawn(
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&player1,
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Position { row: 0, column: 1 },
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Position { row: 1, column: 0 },
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));
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// player can't move pawn that he doesn't own; this should fail
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assert!(!test_board.move_pawn(
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&player2,
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Position { row: 2, column: 1 },
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Position { row: 3, column: 0 },
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));
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// walid move
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assert!(test_board.move_pawn(
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&player1,
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Position { row: 2, column: 1 },
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Position { row: 3, column: 0 }
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));
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assert!(test_board[3][0].pawn.is_some());
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assert_eq!(test_board[3][0].pawn.as_ref().unwrap().owner, player1.id);
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assert!(test_board[2][1].pawn.is_none());
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}
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#[test]
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fn test_getting_player_pawns_positions() {
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init_logger();
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let mut p1: Player = Player::new("Morbius".to_string());
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let mut p2: Player = Player::new("Milo".to_string());
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let test_board: Board = Board::new(&mut p1, &mut p2, None);
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let expected_positions: Vec<Position> = (0..test_board.size)
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.into_iter()
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.flat_map(|row| {
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(0..test_board.size).filter_map(move |column| {
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let is_row_even: bool = row % 2 == 0;
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let is_column_even: bool = column % 2 == 0;
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let is_valid_place_for_a_pawn: bool = (is_row_even ^ is_column_even) && row < 3;
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if is_valid_place_for_a_pawn {
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Some(Position { row, column })
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} else {
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None
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}
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})
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})
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.collect();
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assert_eq!(
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expected_positions,
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test_board.get_player_pawns_positions(&p1)
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);
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}
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#[test]
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fn test_is_movable() {
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init_logger();
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let mut p1: Player = Player::new("Morbius".to_string());
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let mut p2: Player = Player::new("Milo".to_string());
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let test_board: Board = Board::new(&mut p1, &mut p2, None);
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assert!(test_board.is_movable(Position { row: 2, column: 1 }, &p1));
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assert!(!test_board.is_movable(
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Position {
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row: 10,
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column: 12
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},
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&p1
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));
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assert!(!test_board.is_movable(Position { row: 0, column: 0 }, &p1));
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}
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}
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