Files
checkers/src/bin/client.rs
2026-09-05 15:50:52 +02:00

309 lines
12 KiB
Rust

use std::{
fmt::Display,
io::{self, Write},
};
use checkers::{
logic::board::pawn::{CapturePath, MovePath},
network::{client::Client, message::ServerMessage, network_identity::NetworkIdentity},
super_advanced_ai::{Bot, BotDificulty},
};
use log::{error, warn};
use tokio::sync::mpsc;
const QUIT_COMMAND: &str = "/quit";
const HELP_COMMAND: &str = "/help";
const SEND_COMMAND: &str = "/send";
const READY_COMMAND: &str = "/ready";
const UNREADY_COMMAND: &str = "/unready";
const SINGLEPLAYER_COMMAND: &str = "/single";
const CAPTURE_COMMAND: &str = "/capture";
const MOVE_COMMAND: &str = "/move";
enum CliCommands {
Quit,
Help,
Send,
Ready,
Unready,
Single,
Capture,
Move,
}
#[derive(Debug, PartialEq)]
struct UnknownCommandError;
impl Display for UnknownCommandError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "Unknown command!")
}
}
impl TryFrom<&str> for CliCommands {
type Error = UnknownCommandError;
fn try_from(value: &str) -> Result<Self, Self::Error> {
match value {
QUIT_COMMAND => Ok(CliCommands::Quit),
HELP_COMMAND => Ok(CliCommands::Help),
SEND_COMMAND => Ok(CliCommands::Send),
READY_COMMAND => Ok(CliCommands::Ready),
UNREADY_COMMAND => Ok(CliCommands::Unready),
SINGLEPLAYER_COMMAND => Ok(CliCommands::Single),
CAPTURE_COMMAND => Ok(CliCommands::Capture),
MOVE_COMMAND => Ok(CliCommands::Move),
_ => Err(UnknownCommandError),
}
}
}
#[derive(Default)]
struct ClientContext {
pub identity: Option<NetworkIdentity>,
pub is_my_turn: bool,
pub available_captures: Option<Vec<CapturePath>>,
pub available_moves: Option<Vec<MovePath>>,
}
async fn run_bot() {
let bot = Bot::new(BotDificulty::Easy).await;
bot.game_loop().await;
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
env_logger::init();
let Some(mut client) = Client::new(None).await else {
println!("Not worky, ending");
return Ok(());
};
let (stdin_sender, mut stdin_receiver) = mpsc::channel(1024);
let mut context: ClientContext = ClientContext::default();
tokio::task::spawn_blocking(move || {
let stdin = std::io::stdin();
loop {
let mut buffer = String::new();
if stdin.read_line(&mut buffer).is_ok()
&& stdin_sender.blocking_send(buffer).is_err() {
break;
}
}
});
let mut client_receiver = client
.get_update_receiver()
.expect("Could not get update receiver from the network client");
let help_msg: String = format!(
"\n┌────Help────────────────────────────
│\t {} - quit
│\t {} - show this message
│\t {} - message the server you're ready
│\t {} - revoke readiness
│\t {} - send text message to the server
│\t {} - play alone
│
│\t {} <index>- choose a capture path from the list
│\t {} <index> <index>- choose move from the list. First number is pawn you want to move and second is position it should take
└───────────────────────────────────────
",
QUIT_COMMAND, HELP_COMMAND, READY_COMMAND, UNREADY_COMMAND, SEND_COMMAND, SINGLEPLAYER_COMMAND , CAPTURE_COMMAND, MOVE_COMMAND
);
println!("───────Type /help for help───────");
loop {
tokio::select! {
msg = client_receiver.recv() => {
match msg {
Some(ServerMessage::GameStart {
identity,
}) => {
println!(
"Got new identity: {}",
identity
);
context.identity = Some(identity);
}
Some(ServerMessage::BroadcastBoardState{board}) => {
println!("New board state:\n{}", board.to_string(&context.identity.as_ref().unwrap().id));
}
Some(ServerMessage::BroadcastCurrentTurn{active_player}) => {
context.is_my_turn = active_player == context.identity.as_ref().expect("Server sent us new current turn without telling us who we are!").id;
if context.is_my_turn {
println!("It's our turn!");
} else {
println!("It's the turn of our enemy!");
}
}
Some(ServerMessage::AvailableCaptures{captures}) => {
println!("Available captures paths: {:?}", captures);
context.available_moves = None;
context.available_captures = Some(captures);
}
Some(ServerMessage::AvailableMoves{moves}) => {
println!("Available moves: {:?}", moves);
context.available_moves = Some(moves);
context.available_captures = None;
},
Some(ServerMessage::BroadCastTextMessage {sender, content}) => {
println!("[{}] - {}", sender, content);
}
Some(ServerMessage::GameEnd{result}) => {
println!("Game has ended with the result: {:?}", result);
}
Some(_) => {
error!("This shouldn't happen");
} // ignore messages already handled by the network client
None => {
warn!("Connection broken! Stopping");
break Ok(());
}
}
}
buffer_opt = stdin_receiver.recv() => {
if let Some(mut buffer) = buffer_opt {
buffer.pop(); // remove \n
if !buffer.is_empty() {
let words: Vec<&str> = buffer.split_whitespace().collect();
let cmd = words[0];
match CliCommands::try_from(cmd) {
Ok(cmd) => match cmd {
CliCommands::Quit => {
println!("Bye bye");
std::process::exit(0);
}
CliCommands::Help => {
println!("{}", help_msg);
}
CliCommands::Ready => {
client.signal_readiness().await;
}
CliCommands::Unready => {
client.revoke_readiness().await;
}
CliCommands::Single => {
println!("Tried connecting bot to the server! Make sure to be /ready");
tokio::spawn(run_bot());
}
CliCommands::Send => {
let mut args: String = words[1..].join(" ");
args = args.trim().to_string();
client.send_text_message(args).await;
}
CliCommands::Capture => {
if words.len() < 2 {
error!("Too little arguments!");
continue;
}
let arg = words[1];
match arg.parse::<usize>() {
Ok(index) => {
if let Some(captures) = context.available_captures.as_ref() && context.is_my_turn {
if index >= captures.len() {
error!("Cannot capture path that doesn't exist!");
continue;
}
if !context.is_my_turn {
error!("We cannot capture when it's not our turn!");
}
client.send_capture(captures[index].clone()).await;
}
},
Err(_) => {
error!("Invalid input! Use: /capture <index>, where index is the number from capture_path");
continue;
}
}
},
CliCommands::Move => {
if words.len() < 3 {
error!("Too little arguments provided!");
continue;
}
let arg = words[1];
let move_arg = words[2];
match arg.parse::<usize>() {
Ok(index) => {
if let Some(moves) = context.available_moves.as_ref() && context.is_my_turn {
if index >= moves.len() {
error!("Cannot make a move that doesn't exist!");
continue;
}
if !context.is_my_turn {
error!("We cannot make a move when it's not our turn!");
}
let move_path = moves[index].clone();
match move_arg.parse::<usize>() {
Ok(move_index) => {
if move_index >= move_path.available_steps.len() {
error!("Second index out of range!");
continue;
}
client.send_move(move_path.from, move_path.available_steps[move_index]).await;
},
Err(_) => {
error!("Invalid second index. Use: /move <index> <index>, where first index is the pawn you want to move and second index is position you want it to take");
continue;
}
}
}
},
Err(_) => {
error!("Invalid input! Use: /move <index> <index>, where first index is the pawn you want to move and second index is position you want it to take");
continue;
}
}
},
},
Err(e) => error!("{}", e),
}
}
print!("> ");
io::stdout().flush()?;
}
}
}
}
}